Österreichische Post 5.99 DPD-Kurier 6.49 GLS-Kurier 4.49

Digital Games and Mathematics Learning

Sprache EnglischEnglisch
Buch Hardcover
Buch Digital Games and Mathematics Learning Tom Lowrie
Libristo-Code: 05341255
Verlag Springer, März 2015
Digital games offer enormous potential for learning and engagement in mathematics ideas and processe... Vollständige Beschreibung
? points 273 b
108.66 inkl. MwSt.
Externes Lager Wir versenden in 12-14 Tagen

30 Tage für die Rückgabe der Ware


Das könnte Sie auch interessieren


Home-made Cake Shop Hannah Miles / Hardcover
common.buy 22.99
Conspiracy Theory in America Lance deHaven-Smith / Broschur
common.buy 19.56
Die Verbrechen von Frankfurt - Totenreich Ines Thorn / Broschur
common.buy 11.10
Brambletye House or Cavaliers and Roundheads Horace Smith / Broschur
common.buy 36.11
Green Cabinet Thomas G. Rosenmeyer / Broschur
common.buy 51.95
Savage Exchange Tamara T. Chin / Hardcover
common.buy 61.03
Dynamics of Internal Gravity Waves in the Ocean Yu.Z. Miropol'sky / Hardcover
common.buy 285.33
How Did You Get To Be Mexican Kevin R. Johnson / Broschur
common.buy 39.94
Raphael's Astronomical Ephemeris Edwin Raphael / Broschur
common.buy 6.04
Discover Your Inner Sloth Gillian Bridge / Broschur
common.buy 10.58
DEMNÄCHST
Book of Alexander (Libro de Alexandre) Peter Such / Hardcover
common.buy 131.16
Patrons, Curators, Inventors and Thieves Jonathan Wheeldon / Hardcover
common.buy 64.16
Interpersonal Communication / Hardcover
common.buy 793.34
Best Practice Guide for Customer Service Professionals Stephanie E. Edwards / Broschur
common.buy 14.72

Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This collection offers multidisciplinary perspectives of educators, cognitive scientists, psychologists and sociologists on how digital games shape new ways in which learners/gamers engage with both the social activity of gaming and mathematical ideas. This volume identifies opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. This collection recognises that the promise of digital games have not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries are limiting in creating opportunities for mathematical learning. The collection draws on multidisciplinary research that pushes boundaries in terms of what constitutes mathematics learning and pedagogy in the digital era. The book draws on multidisciplinary approaches to understanding the potential of digital games for learning mathematics, and tensions within the field.§§Mathematics learning in this book is defined as being about problem solving; engagement in mathematical and ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a textual artefact) will be supported by Springer s online platform--allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.§

Verschenken Sie dieses Buch noch heute
Es ist ganz einfach
1 Legen Sie das Buch in Ihren Warenkorb und wählen Sie den Versand als Geschenk 2 Wir schicken Ihnen umgehend einen Gutschein 3 Das Buch wird an die Adresse des beschenkten Empfängers geliefert

Anmeldung

Melden Sie sich bei Ihrem Konto an. Sie haben noch kein Libristo-Konto? Erstellen Sie es jetzt!

 
obligatorisch
obligatorisch

Sie haben kein Konto? Nutzen Sie die Vorteile eines Libristo-Kontos!

Mit einem Libristo-Konto haben Sie alles unter Kontrolle.

Erstellen Sie ein Libristo-Konto